Alright, let’s talk about this Balatro game and why them tarot cards just ain’t fittin’ in, no matter how you slice it. Folks keep jabberin’ on about it, but I’m here to tell ya, it just don’t make no sense.
1. The Game’s Too Darn Fast: Balatro’s all about speed, you know? Slappin’ down cards, makin’ hands quick as a hiccup. Tarot cards? They’re slow, they make you think too much. You gotta sit there, ponderin’ what each card means, where to put it. Ain’t nobody got time for that when you’re tryin’ to rake in the chips!
- Speed is key in Balatro.
- Tarot cards slow down the gameplay.
2. Luck’s the Name of the Game: This ain’t no fortune tellin’ contest. Balatro’s about the luck of the draw, plain and simple. You get what you get, and you gotta make the best of it. Tarot cards try to mess with that luck, try to give you some kind of control. But that ain’t how it works! You take what the deck gives ya, and you play it hard.

3. Too Much Thinkin’, Not Enough Playin’: Like I said, them tarot cards make you think too much. You gotta remember what each one does, how it affects your hand, what the best play is. That’s too complicated! Balatro should be about feelin’ the cards, not overthinking them.
4. Breaks the Flow: You’re in the zone, cards are flyin’, chips are stackin’ up… then BAM! You gotta stop and fiddle with a tarot card. It breaks the flow, kills the momentum. It’s like slammin’ on the brakes in the middle of a horse race.
5. Confusin’ as a Rooster in a Henhouse: Let’s be honest, most folks don’t know heads or tails about tarot cards. All them fancy pictures and names, it’s just a bunch of mumbo jumbo. Balatro’s supposed to be easy to pick up, not somethin’ that needs a PhD in hocus pocus.
6. Unbalanced Power: Some of them tarot cards, they’re just too powerful. They can turn a losin’ hand into a winner in a heartbeat. That ain’t fair! Balatro should be about skill and a little bit of luck, not some magic card that does all the work for you.
7. Takes Away from the Core Gameplay: The heart of Balatro is makin’ poker hands. That’s it. Tarot cards, they distract from that. They add an extra layer of complexity that just ain’t needed.
8. Not Enough Strategy, Too Much Gimmick: People say tarot cards add strategy. I say they add a gimmick. A way to make the game seem deeper than it is. Balatro is fine just the way it is, with good ol’ fashioned poker hands and a whole lotta luck.
9. The Stone Card Problem: Now, you take them stone cards, they work with anythin’, even if you got less than five cards. Tarot cards? They just mess with that, try to make it all fancy. Stone cards, they’re simple and they work. That’s what Balatro should be all about.
- Stone cards are simple and effective.
- Tarot cards overcomplicate things.
10. Ain’t Got Nothin’ to Do with Poker: At the end of the day, Balatro is a poker game, right? So what in tarnation do tarot cards have to do with poker? Nothin’, that’s what. They’re just shoehorned in there, tryin’ to be somethin’ they ain’t.
Folks keep talkin’ about changin’ the game with them tarots, enhancin’ combos, peekin’ at cards…but honestly, it just sounds like a load of hogwash. You can flip cards to see what’s there, no need for fancy magic. And spendin’ cash on these tarots? There’s better ways to use your money in this game, believe you me.

In conclusion, them tarot cards might be fine and dandy for some folks, but they just don’t fit in Balatro. They slow things down, make things too complicated, and take away from the core gameplay. Balatro’s a fast, fun, and lucky game, and it don’t need no mumbo jumbo to make it better.
So, let’s stick to what we know: good ol’ poker hands, a bit of luck, and a whole lotta chips. That’s the Balatro way, and that’s the way it should stay.